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node_modules/socket.io-client/README.md
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node_modules/socket.io-client/README.md
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# socket.io-client
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[](http://travis-ci.org/socketio/socket.io-client)
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[](https://david-dm.org/socketio/socket.io-client)
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[](https://david-dm.org/socketio/socket.io-client#info=devDependencies)
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[](http://slack.socket.io)
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[](https://saucelabs.com/u/socket)
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## How to use
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A standalone build of `socket.io-client` is exposed automatically by the
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socket.io server as `/socket.io/socket.io.js`. Alternatively you can
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serve the file `socket.io.js` or `socket.io.min.js` found in the `dist` folder.
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```html
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<script src="/socket.io/socket.io.js"></script>
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<script>
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var socket = io('http://localhost');
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socket.on('connect', function(){});
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socket.on('event', function(data){});
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socket.on('disconnect', function(){});
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</script>
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```
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Socket.IO is compatible with [browserify](http://browserify.org/).
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### Node.JS (server-side usage)
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Add `socket.io-client` to your `package.json` and then:
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```js
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var socket = require('socket.io-client')('http://localhost');
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socket.on('connect', function(){});
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socket.on('event', function(data){});
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socket.on('disconnect', function(){});
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```
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## API
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### IO(url:String, opts:Object):Socket
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Exposed as the `io` namespace in the standalone build, or the result
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of calling `require('socket.io-client')`.
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When called, it creates a new `Manager` for the given URL, and attempts
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to reuse an existing `Manager` for subsequent calls, unless the
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`multiplex` option is passed with `false`.
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The rest of the options are passed to the `Manager` constructor (see below
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for details).
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A `Socket` instance is returned for the namespace specified by the
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pathname in the URL, defaulting to `/`. For example, if the `url` is
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`http://localhost/users`, a transport connection will be established to
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`http://localhost` and a Socket.IO connection will be established to
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`/users`.
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### IO#protocol
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Socket.io protocol revision number this client works with.
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### IO#Socket
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Reference to the `Socket` constructor.
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### IO#Manager
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Reference to the `Manager` constructor.
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### IO#Emitter
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Reference to the `Emitter` constructor.
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### Manager(url:String, opts:Object)
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A `Manager` represents a connection to a given Socket.IO server. One or
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more `Socket` instances are associated with the manager. The manager
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can be accessed through the `io` property of each `Socket` instance.
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The `opts` are also passed to `engine.io` upon initialization of the
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underlying `Socket`.
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Options:
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- `reconnection` whether to reconnect automatically (`true`)
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- `reconnectionAttempts` (`Infinity`) before giving up
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- `reconnectionDelay` how long to initially wait before attempting a new
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reconnection (`1000`). Affected by +/- `randomizationFactor`,
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for example the default initial delay will be between 500 to 1500ms.
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- `reconnectionDelayMax` maximum amount of time to wait between
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reconnections (`5000`). Each attempt increases the reconnection delay by 2x
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along with a randomization as above
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- `randomizationFactor` (`0.5`), 0 <= randomizationFactor <= 1
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- `timeout` connection timeout before a `connect_error`
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and `connect_timeout` events are emitted (`20000`)
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- `autoConnect` by setting this false, you have to call `manager.open`
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whenever you decide it's appropriate
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#### Events
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- `connect_error`. Fired upon a connection error.
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Parameters:
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- `Object` error object
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- `connect_timeout`. Fired upon a connection timeout.
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- `reconnect`. Fired upon a successful reconnection.
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Parameters:
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- `Number` reconnection attempt number
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- `reconnect_attempt`. Fired upon an attempt to reconnect.
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- `reconnecting`. Fired upon an attempt to reconnect.
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Parameters:
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- `Number` reconnection attempt number
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- `reconnect_error`. Fired upon a reconnection attempt error.
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Parameters:
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- `Object` error object
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- `reconnect_failed`. Fired when couldn't reconnect within `reconnectionAttempts`
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- `ping`. Fired when a ping packet is written out to the server.
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- `pong`. Fired when a pong is received from the server.
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Parameters:
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- `Number` number of ms elapsed since `ping` packet (i.e.: latency).
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The events above are also emitted on the individual sockets that
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reconnect that depend on this `Manager`.
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### Manager#reconnection(v:Boolean):Manager
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Sets the `reconnection` option, or returns it if no parameters
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are passed.
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### Manager#reconnectionAttempts(v:Boolean):Manager
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Sets the `reconnectionAttempts` option, or returns it if no parameters
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are passed.
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### Manager#reconnectionDelay(v:Boolean):Manager
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Sets the `reconectionDelay` option, or returns it if no parameters
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are passed.
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### Manager#reconnectionDelayMax(v:Boolean):Manager
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Sets the `reconectionDelayMax` option, or returns it if no parameters
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are passed.
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### Manager#timeout(v:Boolean):Manager
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Sets the `timeout` option, or returns it if no parameters
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are passed.
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### Socket
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#### Socket#id:String
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A property on the `socket` instance that is equal to the underlying engine.io socket id.
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The property is present once the socket has connected, is removed when the socket disconnects and is updated if the socket reconnects.
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#### Socket#compress(v:Boolean):Socket
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Sets a modifier for a subsequent event emission that the event data will
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only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.
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```js
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socket.compress(false).emit('an event', { some: 'data' });
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```
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#### Events
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- `connect`. Fired upon a connection including a successful reconnection.
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- `error`. Fired upon a connection error
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Parameters:
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- `Object` error data
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- `disconnect`. Fired upon a disconnection.
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- `reconnect`. Fired upon a successful reconnection.
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Parameters:
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- `Number` reconnection attempt number
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- `reconnect_attempt`. Fired upon an attempt to reconnect.
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- `reconnecting`. Fired upon an attempt to reconnect.
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Parameters:
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- `Number` reconnection attempt number
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- `reconnect_error`. Fired upon a reconnection attempt error.
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Parameters:
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- `Object` error object
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- `reconnect_failed`. Fired when couldn't reconnect within `reconnectionAttempts`
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## License
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[MIT](/LICENSE)
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