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README.md
23
README.md
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# lantalk-public
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Public repo for my lan chatting app
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Features:
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- Custom PORT
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- Custom username
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- Custom username color
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- Random username color
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- Chat logging
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- Linux and windows clients
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# Running the server on linux
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Download the repo.
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## Run lantalk server
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Run ```python server_lantalk.py```
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# Running the server on windows
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Go to releases tab on repo and download server.
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# Running client on linux
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Download the repo
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## Run lantalk client
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Run ```python client_lantalk.py```
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# Running the server on windows
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Go to releases tab on repo and download server.
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101
client_lantalk.py
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101
client_lantalk.py
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import socket
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import random
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from threading import Thread
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from datetime import datetime
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from colorama import Fore, init, Back
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#var
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username="no"
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class var:
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join_msg=" joined"
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debug_usr_name="Client_Test"
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# null is disabled
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# enabled is enabled
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debug_enabled="null"
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seperator="<SEP>"
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serverid="Server"
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leave="left"
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init()
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colors = [Fore.BLUE, Fore.CYAN, Fore.GREEN, Fore.LIGHTBLACK_EX,
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Fore.LIGHTBLUE_EX, Fore.LIGHTCYAN_EX, Fore.LIGHTGREEN_EX,
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Fore.LIGHTMAGENTA_EX, Fore.LIGHTRED_EX, Fore.LIGHTWHITE_EX,
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Fore.LIGHTYELLOW_EX, Fore.MAGENTA, Fore.RED, Fore.WHITE, Fore.YELLOW
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]
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client_color = random.choice(colors)
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host_ip=input("Enter host IP: ")
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host_port=input("Enter host PORT: ")
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serverHost = host_ip
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serverPort = int(host_port)
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separator_token = var.seperator # we will use this to separate the client name & message
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# initialize TCP socket
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s = socket.socket()
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print(f"[*] Connecting to {serverHost}:{serverPort}...")
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# connect to the server
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s.connect((serverHost, serverPort))
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print("[+] Connected.")
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if var.debug_enabled != "enabled":
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username = input("Enter name: ")
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elif var.debug_enabled == "enabled":
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username=var.debug_usr_name
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print("[*] Logged in as", username)
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print("Colors: Blue, Cyan, Green, Lime, Magenta, Red, Yellow, White, Anything else = Random")
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colorInputFirst = input("Enter color: ")
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color_input = colorInputFirst.lower()
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if (color_input == "blue"):
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client_color = Fore.BLUE
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elif (color_input == "cyan"):
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client_color = Fore.CYAN
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elif (color_input == "green"):
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client_color = Fore.GREEN
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elif (color_input == "lime"):
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client_color = Fore.LIGHTGREEN_EX
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elif (color_input == "magenta"):
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client_color = Fore.MAGENTA
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elif (color_input == "red"):
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client_color = Fore.RED
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elif (color_input == "yellow"):
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client_color = Fore.YELLOW
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elif (color_input == "white"):
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client_color = Fore.WHITE
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elif (color_input != "white"):
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client_color = random.choice(colors)
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usr_join_msg = f"{username}{var.join_msg}"
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date_now = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
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usr_join_msg = f"{client_color}[{date_now}] {var.serverid}{separator_token}{usr_join_msg}\n"
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s.send(usr_join_msg.encode())
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def listen_for_messages():
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while True:
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message = s.recv(1024).decode()
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print("\n" + message)
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# make a thread that listens for messages to this client & print them
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t = Thread(target=listen_for_messages)
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# make the thread daemon so it ends whenever the main thread ends
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t.daemon = True
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# start the thread
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t.start()
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while True:
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# input message we want to send to the server
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to_send = input()
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# a way to exit the program
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if to_send.lower() == 'q':
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break
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# add the datetime, name & the color of the sender
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date_now = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
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to_send = f"{client_color}[{date_now}] {username}{separator_token}{to_send}"
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# finally, send the message
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s.send(to_send.encode())
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# close the socket
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s.close()
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73
server_lantalk.py
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73
server_lantalk.py
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import socket
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from threading import Thread
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import time
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host_ip=input("Enter IP: ")
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host_port=input("Enter PORT: ")
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serverHost = host_ip
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serverPort = int(host_port)
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enableChatLogging = "y" # Insert "y" for YES and "n" for NO
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separator_token = "<SEP>" # Do not modify
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f = open("logfile.txt", "a")
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f.write("Logfile initialized" + "\n")
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f.close()
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# initialize list/set of all connected client's sockets
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client_sockets = set()
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# create a TCP socket
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s = socket.socket()
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# make the port as reusable port
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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# bind the socket to the address we specified
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s.bind((serverHost, serverPort))
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# listen for upcoming connections
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s.listen(5)
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print(f"[*] Listening as {serverHost}:{serverPort}")
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def listen_for_client(cs):
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while True:
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try:
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msg = cs.recv(1024).decode()
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except Exception as e:
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client_sockets.remove(cs)
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else:
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# if we received a message, replace the <SEP>
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# token with ": " for nice printing
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msg = msg.replace(separator_token, ": ")
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if (enableChatLogging == "y"):
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removalValue = 5
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fixedMsg = msg[removalValue:]
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logInput = fixedMsg + "\n"
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f = open("logfile.txt", "a")
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f.write(logInput)
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f.close()
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else:
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print("Server chat logging is disabled")
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# iterate over all connected sockets
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for client_socket in client_sockets:
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# and send the message
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client_socket.send(msg.encode())
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while True:
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# we keep listening for new connections all the time
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client_socket, client_address = s.accept()
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print(f"[+] {client_address} connected.")
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# add the new connected client to connected sockets
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client_sockets.add(client_socket)
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# start a new thread that listens for each client's messages
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t = Thread(target=listen_for_client, args=(client_socket,))
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# make the thread daemon so it ends whenever the main thread ends
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t.daemon = True
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# start the thread
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t.start()
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while True:
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time.sleep(2)
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print(f"[*] Users lol")
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# close client sockets
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for cs in client_sockets:
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cs.close()
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# close server socket
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s.close()
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