Moved files from private to public repo for first release

This commit is contained in:
eetnaviation
2024-01-01 22:49:04 +02:00
parent 7ce960c91a
commit 2f7f0075be
7 changed files with 1724 additions and 0 deletions

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client/arvutus.html Normal file
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<!DOCTYPE html>
<html>
<head>
<title>arvutust - Math</title>
<style>
body { margin: 0; padding-bottom: 3rem; font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; }
#form { background: rgba(0, 0, 0, 0.15); padding: 0.25rem; position: fixed; bottom: 0; left: 0; right: 0; display: flex; height: 3rem; box-sizing: border-box; backdrop-filter: blur(10px); }
#input { border: none; padding: 0 1rem; flex-grow: 1; border-radius: 2rem; margin: 0.25rem; }
#input:focus { outline: none; }
#form > button { background: #333; border: none; padding: 0 1rem; margin: 0.25rem; border-radius: 3px; outline: none; color: #fff; }
#messages { list-style-type: none; margin: 0; padding: 0; }
#messages > li { padding: 0.5rem 1rem; }
#messages > li:nth-child(odd) { background: #efefef; }
</style>
</head>
<body>
<ul id="messages"></ul>
<form id="form" action="">
<input id="input" autocomplete="off" /><button id="sendButton">Send</button><button id="endButton">Home</button>
</form>
</body>
</html>
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io();
var messages = document.getElementById('messages');
var form = document.getElementById('form');
var input = document.getElementById('input');
var endButton = document.getElementById('endButton');
form.addEventListener('submit', function(e) {
e.preventDefault();
if (input.value) {
socket.emit('answer', input.value);
input.value = '';
}
});
endButton.addEventListener('click', function(e) {
window.location = '/choice';
});
socket.on('calculation', function(msg) {
var item = document.createElement('li');
item.textContent = msg.firstNumber + msg.calculationType + msg.secondNumber;
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
socket.on('answerCheck', function(msg) {
var item = document.createElement('li');
item.textContent = msg.answerType;
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
socket.on('errorResponse', function(msg) {
var item = document.createElement('li');
item.textContent = msg.errorMsg;
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
socket.on('gameEndMessage', function(msg) {
var item = document.createElement('li');
item.textContent = "Game over! You earned " + msg.points + " points and got to level " + msg.currentLevel + "!";
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
socket.on('godModeData', function(msg) {
var answer = msg.correctAnswerValue;
console.log(answer);
messages.append(answer);
window.scrollTo(0, document.body.scrollHeight);
});
</script>

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<html>
<head>
<title>ARVUTUS</title>
</head>
<body>
<input type="button" onClick="liitmine()" id="liitmine" value="Liitmine"></input>
<input type="button" onClick="lahutamine()" id="liitmine" value="Lahutamine"></input>
<input type="button" onClick="logout()" id="logout" value="Logout"></input>
<!--<input type="button" onClick="korrutamine()" id="liitmine" value="Korrutamine"></input>
<input type="button" onClick="jagamine()" id="liitmine" value="Jagamine"></input>-->
</body>
<script src="/socket.io/socket.io.js"></script>
<script>
function liitmine() {
window.location = '/liitmine';
}
function lahutamine() {
window.location = '/lahutamine';
}
function korrutamine() {
window.location = '/korrutamine';
}
function jagamine() {
window.location = '/jagamine';
}
function logout() {
window.location = '/';
}
</script>

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client/index.html Normal file
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<html>
<head>
<title>ARVUTUS</title>
</head>
<body>
<input type="button" onClick="start()" id="start" value="START"></input>
</body>
</html>
<script>
function start() {
window.location = "/choice";
}
</script>